RULES OF THE MATCH
- 12 overs and 6 players per side. Each innings is divided into 3 sections of 4 overs each, referred to by players as "partnerships".
- Teams bat in pairs, with each pair batting for 4 overs.
- Batsmen continue batting for the entire 4 overs, whether they are dismissed or not. When a player is dismissed, 5 runs are deducted from their team's score.
- At the completion of each over, batsmen must swap ends.
- Batsmen can only swap ends during the over once they take a physical run just like in regular cricket game. When a batsman scores a Bonus run by hitting the side net, they need not swap ends.
- No batsman may bat more than once, except in the case of (Player Short) In this case the opposition captain will decide which batsman he would like to bowl to.
- Any player can bowl maximum 3 overs per game
There must be no more than four in either half of the court at the moment the
delivery commences. A team may not declare an innings closed. Both the teams will play
their quote of 12 overs and the final scores will decide a winner.
- If a batsman hits the ball into the side net, they score the bonus run (1) (that is, runs in addition to the physical runs they run.
- If a batsman hits the ball into the front net: Bounced: 4, Straight: 6
- W =Wide and NB= No ball:These count as 2 points to the batter.
- If a ball hits the side net but eventually hits the front net for a 4 or a 6, it would be considered a 4.
- No runs on the back net except physical runs taken by the batter.
- Should the ball hit the net after being thrown by a fielder (overthrows), the bonus runs are not scored but the batsman can take a physical run.
- If ther is tie, there will one more over.
- A ball hit by the batsman into his/her legs or body, then rebounding onto the net, still scores the relevant bonus runs (as it has actually been hit by the bat).
- No runs for the Leg byes. Neither Bonus or physical.
- Once a ball has touched the side net or the ceiling net batsman cannot be given caught out even if the fielder catches the ball.
- Mankad: If the bowler completes a delivery action but doesn't release the ball, then breaks the stumps with the hand holding the ball, the non-striker will be not out "Mankad" if no part of his bat or body is grounded behind the crease at the moment the stumps are broken. A mankad attempt does not have to be in one continuous motion but the ball must remain in the bowler's delivery hand throughout the mankad attempt. The determining factor is "completes a delivery action". Bowler has a right to run the batsman out after the first warning.
- No Wicket Keeper Allowed.
- The stumps, when standing, are always live irrespective of the bail(s) having been removed during play. If the wickets, whilst standing, have had the bail(s) removed but the ball is "live", the fielding side need only hit an upright stump again with the ball or the hand(s) holding the ball to enable an appeal for a run out.
- If the stumps are lying off their base on the ground, the fielding side must restand the stumps upright with some part of the base in its normal position. The fielder need only hit an upright stump with the ball or the hand(s) holding the ball and appeal to enable a wicket to be taken.
- The base plate is considered to be part of the stumps - therefore, a batsman will be adjudged out if the bail(s) are dislodged as a result of the ball hitting the baseplate
- The umpire of course is the sole arbiter on the outcome of appeals. An umpire can alter their decision provided it is done promptly - and explained to the players. Both umpires can discuss any situation before making a decision.
All teams are to be present at their allocated time prior to the game, to do the toss. Toss will
happen 15 mins before the game starts.
Any team not present can forfeit the right to a toss. The other team can then choose to field first (which means the other team only initially needs 2 players present to bat), or can choose to bat first, meaning they would have to wait until the offending team has minimum 4 players present to take the field.
If both teams are late, the first to have 4 players present will have the right to choose whether they bat or bowl first.
***Players may arrive late but still join the game, as follows:
Providing the player's arrival is before the commencement of the 9th over of the first innings - in other words, the late player/s must be able to bat their full quota of overs and in case their team is bowling, bowl only 2 overs in the last set of 4 overs.
If a player arrives after the commencement of the 9th over of the first innings, he cannot join the game.
Players who arrive late to field, must wait until the end of the over in progress before entering the court.
If a team is 1 player short:
When batting: after 8 overs, the captain of the fielding side will nominate 1 player to bat again in the last 4 overs with the remaining batsman. Once the 9th over starts during batting, the player who has been replaced shows up, he cannot participate in the game.
If a team is 2 players short:
When batting: after 8 overs, the captain of the fielding side will choose 2 players to bat again for the last 4 overs. Many believe they must choose particular batting "pairs". This is not the case - any two players may be chosen.
If a selected player is not available to bat again, a 10 run penalty will apply and another player is then selected. If you are aware a player is going to have to leave the game early for legitimate reasons, inform both the other captain and the umpire. Under these circumstances, that player should not be chosen to bat/bowl once they have left, and the 10 run penalty if they were chosen wouldn't (or at least shouldn't) be invoked.
While batting second, if a player has to leave early and cannot bat for some reason then the fielding captain will decide who he want to bowl to but a 10 run penalty would apply. In this situation pls have your player bat during the 1st partnership period and then leave.